: r/MinecraftDungeons r/MinecraftDungeons 2 yr. ago Posted by Jiro_7 Stuck in ancient hunt. See the article on, Threat Level can now be adjusted on Daily Trials, Shockwave now collides with walls, much like a regular arrow, Swirling now requires that a mob is hit with the attack for it to trigger, Removed unintentional extra attack variants in unique variants of pickaxe and cutlass (, The Chat Wheel prompt now shows the correct input on all platforms, The player count of game session on the in-game friend list now updates as soon as a player leaves a session, Fixed Prospector and Looting enchantments triggering either once per mission, or not at all (, Sound of disappearing Soul Wizard is now affected by Master Volume (, Lowered the volume of Mossy Skeleton shooting sounds (, Fixed mob respawning playing the same sound effect as player respawning, Lowered the volume of sounds when navigating merchant screens, This update is only available on Xbox Series X|S consoles and fixes several crashes and issues that occurred when playing on those devices, The prizes for surviving these supernatural trials will be ultra-exclusive gear and weapons that are a must-have for this spooky season. reduced damage bonus from Soul Robe compared to before), Fixed bug in soul cost which was making it not drain correctly, Increased damage 30 damage per soul -> 60 damage per soul, Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL, Increased healing allies spark start speed 100% and acceleration 150%, Your non-soul item kills still give souls, All ally player kills where either the player or the kill is within 1200 range, you get souls too, Number now shown in the HUD next to soul bar for changes to souls, Soul Gathering bonus from armors reduced 100% -> 50%, Fixed several crashes that could occur during gameplay and improved stability across all platforms, Fixed a crash that could occur when joining an online game, Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session, Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads, Potential fix for crash that occurs when there's no proper audio device connected, Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch, Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen, Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay, Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen, Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error (, Added a notification when a player leaves the game during online multiplayer, Fixed the game getting stuck in offline game when removing a second player from the main menu, Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (, Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen, Players are no longer able to send invitations or join themselves through the Xbox app, Fixed camera issues that could occur when players simultaneously jumped off a cliff, Fixed dying on some ledges in Obsidian Pinnacle without falling off, Fixed some sections of Camp that caused players to get out of bounds (, Fixed players getting stuck in a pit on Squid Coast, Players can no longer fall off the edge at the start of the secret Rune Room, Players can no longer roll onto platforms in Cacti Canyon before theyre raised, Arrows no longer auto-target dead mobs until their bodies disintegrate, Fixed Redstone Golems not attacking players if attacked from a far distance, Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer, Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them, Fixed Witch potion bottle breaking sounds, Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting, Fixed sound effects for some artifacts not playing when encountering large groups of mobs, The "Start Game" button on the main menu now defaults to the last selected mode, Fixed missing characters in Korean localization the enchantment and brightness screens (, Burning enchantment now has the proper description, stating that it "damages nearby enemies", Artifacts can no longer hover over weapon and armor slots on the Inventory screen, Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD, Fixed overlapping buttons on the main menu in non-widescreen resolutions, Fixed corrupted Fireworks Arrow animation, Power and level of consumable items no longer on the HUD in online multiplayer, Fixed mob health bars get wider as the game progresses, The friend list now updates properly after kicking a player, Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button, The host of an online multiplayer game now always appears at the top of the player list, Fixed an issue that caused the Corrupted Cauldron not to spawn in the Soggy Swamp mission during online multiplayer, Fixed an infinite loading screen when accepting a game invite while the title was suspended during online gameplay, Fixed a crash that could occur when joining local multiplayer, Improved data collection to help identify game crashes, The game now has the correct naming across all languages. We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy. TM Microsoft Corporation. Disabled invisibility for enchanted mobs because that was too intense! This feature is available for players that have completed Obsidian Pinnacle on Default difficulty. Dodge mountain goats and Mountaineers as you make your way up the mountain, ultimately taking on the massive Tempest Golem. New weapons and armor exclusive to Daily Trials, as well as two new artifacts and six new enchantments spread across the game. Special gear from previous seasonal events is also obtainable as rewards from playing the Tower. ), Looting nowtriggersno matter the damage source (this includes kills frompets, artifacts, bows, etc. If youre looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons. If youre looking to join a community of like-minded players, hit up the Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons!Changes: Make a splash with Hidden Depths! The Tower now limits rewards to drop again after seven floors, Fixed missing wind visual effects not appearing on some Tower floors, Fixed a floor in the Tower that could be skipped (, Fixed music not playing for certain ambush events (, Fixed a chest that was impossible to reach in Arch Haven (, Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op (, Fixed areas of Underhalls that had inaccessible chests (, Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor, The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons (, The Fuse Shot enchantment no longer generates on Exploding Crossbows (, Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments (, Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow, Balanced Satchel of Elements by reducing the range, The "All" tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items (, Fixed a typo relating to Enchantment Points during a Tower Run (, Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory, Improved scrolling through rewards on the Adventure Hub screen, Fixed the text of "Floor Type" and "Attempts Left" overlapping on certain languages during a Tower Run, Adjusted the text of the "Give up Tower run" button to now say "Leave Tower", The "Undo" button on the Tower Floor Complete screen now plays a sound when pressed, Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select, The "Confirm" button on Tower merchant screens now plays a sound when pressed, Steam rich presence now appears properly when playing inside the Tower, Swapped the button colors when returning to the Camp from the Tower so "Continue" is now green, Added missing sound effects for highlighting player gear slots on the Tower Rewards screen, Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen, The "Reconnect" button on the main menu can now be navigated to and selected using keyboard input, Improved screen reader support on the Blacksmith screen, Improved screen reader support for the Upload Hero screen, The screen reader now gives proper context after accepting or declining a game invite, Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub, Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen, Fixed audio from the Tower returning for a second after selecting "To Camp" from the Tower Failed screen, The sound effect for selecting the Tower Hub is now only played once, Added Shift and Ctrl icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen, Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages, Fixed some alignment issues with the action bar at the bottom of the Mission Select screen, Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen, Improved stability of some back-end services, Fixed a crash that would occur after failing a Tower run (, Fixed Season 1 achievements on Steam not unlocking after meeting the specified criteria (, Unintentional rolling is now prevented by increasing thumbstick deadzone maximum to 100% (, Fixed a crash that could occur when swapping certain melee weapons mid-attack (, Fixed an issue that could result in loss of data when shutting down a PC during a loading screen (, Players must now 'hold to confirm' to pick up a banner from a Raid Captain, to prevent accidental pickup, The 'Back to Back' achievement now unlocks correctly (, The 'Ear Protection Recommended' achievement now unlocks correctly during online multiplayer sessions after meeting the criteria (, Players can no longer be killed during the opening cutscene on Gauntlet of Gales (, Fixed an area on Windswept Peaks that caused players to get blown onto an invisible floor by the wind currents, Windcaller mobs can no longer launch the player out of bounds on Gauntlet of Gales, Fixed an invisible collision that could block arrows on End Wilds, Fixed an area that allowed players to leave the playable area on Coral Rise, as well as fixed an area on the mini-map that appeared playable but was not, Fixed an area that allowed players to leave the playable area on Windswept Peaks, Fixed an area that allowed players to leave the playable area on Broken Citadel (, Fixed an area that allowed players to leave the playable area on Creeper Woods, Fixed some chests clipping through walls on Frozen Fjord, Fixed the mission objective not changing after picking up the Conduit on Abyssal Monument (, Reduced the size of the cores in Fiery Forge to prevent accidental triggering (, Fixed the players view getting blocked by the foreground in an area of End Wilds, Corrupted Seeds now have consistent behavior against flying mobs (, Fixed a permanent damage reduction by utilizing Ghostly Armor and Ghost Kindler (, Dual Crossbows now shoot both projectiles properly towards mobs that are much higher and lower than the player (, Fixed some Spookier Fall event gear not showing the proper glow effects when fully enchanted, The Ancient Guardian no longer gets stuck out of player attack range (, Ghasts no longer launch into the air after noticing players, Skeleton Horsemen can no longer be stunned using certain artifacts, Iceologer attacks can no longer be blocked by holding TNT, Guardian Vex can no longer be enchanted by Enchanters, Ravagers once again perform their charge attack correctly (, The Jungle Abomination no longer ignores pets summoned by players (, Poison Quill Vines no longer ignore pets summoned by players (, The Gravity Pulse enchantment now plays a sound effect when triggered, Updated the ranged Dynamo enchantment description for clarity: "Adds damage to the next attack after rolling, with multiple rolls stacking the damage effect. This thread is locked. minecraft dungeons return to checkpoint. Creeping Winter is upon us and spreading across all Minecraft Dungeons platforms! Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. content may be reproduced without permission. The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. XML Word Printable. Check out some of our latest articles: Thanks for playing and be sure to search for any bugs you encounter on bugs.mojang.com. The update also brings a number of bug fixes to the game, many of which were reported by players and improve upon Cloudy Climb content. The fifth DLC for Minecraft Dungeons, 'Hidden Depths,' is now available to. Investing enchantment points further increases your chances to encounter ancient mobs. Read the full details below. john morgan maui house; hottest msnbc reporters; fireworks in frisco, tx tonight Open menu. This update brings a new, limited time event: Festival of Frost! If youre looking to join a community of like-minded players, hit up the Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons! How do I return Minecraft Dungeons? Adventure Points are gained through regular gameplay or by completing weekly challenges in the game. Fauna Faires new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top. There are four new pieces of gear to earn, exclusive to Daily Trials! Check out the latest Developer Diary for a run through on some of the new features! Learn more +Offers in-app purchases. We're very excited to hear what you think! Each version is identical and contain the same fixes listed below. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects, Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2 (, Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob (, Fixed damage numbers disappearing after hitting a mob with a damaging enchantment (, Fixed missing sound effects for Raid Banners, Fixed mobs suddenly spawning in front of players with no spawning animation, Fixed the Fox pet clipping through the ground on the Hero Select screen, Fixed issues with some summoned pets not teleporting back to players if they got stuck, Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions, Fixed certain artifacts staying in the players inventory after failing a Tower run (, Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor (, Enchantments on Tower starting gear now change with every new Tower configuration, The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory, Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith, Fixed an issue that could cause players not to earn rewards after completing a Tower floor, Navigating Tower Floor rewards will now show the comparison of currently equipped gear, Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run, Fixed duplicate Tower floor rewards appearing too frequently. 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