There is also a second bug in generating base attack scenarios - they had uninitialised missionId field. But that is not my area of expertise:(, Monitor resolution height is 768px. This thing deserves a … MekHQ Against the Bot, Changing the Way Enemy Forces are Generated? We’ll start with MegaMek. at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) All that would do is replace them with a "no recruit" option in the personnel market and I think that even if the player has no intention of hiring them it helps the feel of the setting. SA Forums - Something Awful - Search the Forums OLD! Have a question about this project? Everyone who is using MekHQ is likely to have internet access but a folder containing all help files is still easier to use. Ralgith and I have been discussing options. If it needs more work I'll have to defer to those who are more proficient with thread synchronization than I am. at java.awt.Container.dispatchEventImpl(Unknown Source) You signed in with another tab or window. In today's episode we have another recon raid for 4th Lance in the mud, muck and mire of a rainy forest setting. This week has been a bit crazy, but I should be able to get to it in the next couple days. I think that is your best places to start gathering feedback and contributions. at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) There have been several pastebins, youtube videos and forum threads (esp. Once this patch stables, we'b probably ask for responses in BT forum. AtB documentation.txt. It stands to reason that deploying the forces for multiple bots in parallel threads would cause the same problems as deploying one bot too quickly. at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) Thx for the warning with extending by weeks. Chapters 1-3 have some minor changes, mostly to make them consistent with the current MekHQ release. AtB documentation 19_8.txt. Changing it from parallel to sequential as your patch does should take care of that, and the timeout that's already in the thread class would prevent it from blocking completely, but if it's not going to involve threads there's no reason to create a new class and this method can be moved into the main class. share. Player reinforcements are never included. Both type of questions seem to come up on the forum or IRC. 26:32. Using this to create a searchable PDF would be nice too. at java.awt.Container.processEvent(Unknown Source) is attached. If you post on our MegaMek forums I'll make sure it gets stickied. Seems to me like there are plenty of people who would contribute if it's easy to edit. #135 (comment). As the code stands now, only lances that fit the size and weight limits and contain at least one ground unit appear in the lance assignment table, and I don't like the idea of lances disappearing without an explanation. http://bg.battletech.com/forums/index.php?PHPSESSID=ijol3jbfeeegso2dvfe1d2itn0&topic=41494.0. The Something Awful Forums > Discussion > Games > Let's Play! I am not sure if posting this documentation on a wiki is the best way to I can see how that might not be clear. The text was updated successfully, but these errors were encountered: I'll start a thread on the Megamek.info forums and attached the document there. - The SourceForge Team The master document is now available for public viewing on Google Docs here: Against the Bot manual. > Do the Job, Get Paid -- Let's Play MekHQ Against the Bot! at mekhq.gui.CampaignGUI.access$5300(CampaignGUI.java:288) This is MegaMek: MegaMek is an open-source implementation of the BattleTech rules, which greatly simplifies playing out battles. It's not that hard to get it running. could have homebrew rules for splitting the unit and playing multiple contracts at once. edit I've added a delay after every packet sent and increased the delay from 125 to 500 which fixed the problem on my machine. 7. It follows the rules from Total Warfare very closely and currently is adding the rules from Tactical Operations and Strategic Operations. The current help file mekhq/docs/against_the_bot.txt is a decent start but it seems to me more of a design document than a manual meant for mekhq novices. allow the use of some screenshots and a better layout. At this point I don't think it is useful to include MegaMek or BattleTech If you know your way around your browser's dev tools, we would appreciate it if you took the time to send us a line to help us track down this issue. Posts are up on the official and our forums. The goal is to create a file/set of files which allow someone to get a grasp on AtB with the least amount of effort, including gathering information/help from external sources. There are several features that are only minimally implemented (several of which you've already asked about), and I'm waiting for input from the user base at large before fleshing them out. The way I read the rules I understand the attached units to be obligatory, so having a contract with integrated command rights probably ought to set your maximum lance size at 4. « ‹ › 7 » Bookmark this thread. Search Amazon.com: Purchase: Account - Platinum Upgrade - New Avatar - Other's Avatar - Archives - No-Ads - New Username - Banner Advertisement - Smilie - Stick Thread - Gift Cert. It is a mistake to assume everyone using mekhq has internet access. 1 year ago. It's not enabled by default. I think it's called "random prisoner capture" or something like that on the scenario section of the AtB tab in campaign options. Anybody who would like to contribute can send me an email address via forum PM or email (my username at megamek.org) and I will give you edit permissions. to your account. MekHQ Against the Bot question. Is it unimplemented or anything? If we were to compare BV between ballistics and energy designs, energy designs almost always win, needless to say that energy-weapons do not depend on ammo (Very important for mercs where supply line is unstable), and has no risk of ammo explosion. 1. So I've been playing ATB on MekHQ for a couple of years now, on and off, and it's incredibly fun. Hence, I prefer making energy weapons harder to obtain, so to give players an incentive to use ballistic weapons instead. Thanks for your help on this. I left it up to the player to decide what to do with prisoners and defectors. On the other hand it might allow the use of some screenshots and a better layout. Logged Knave. I agree that it is a mistake, however I also think that an editing environment that encourages collaboration (like a wiki) will lead to a better document. MekHQ is still sending new ones, filling up the socket's buffer. I have a feature I want to ask for: can you display (somewhere) weight classes of player's lances? All the time. saginatio: I remember intending to put the weight class in, but it must have slipped my mind before I got around to doing it. The only special mission that explicitly states that the deployed unit is random in 2.29 is prison break. allow setting Princess behavior for attached units at the contract level, to be applied automatically to scenarios when created. @neoancient On the other hand it might at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) Passing the missionId as a parameter to the constructor might work and seems pretty obvious, so I'll have to go through the code and see if there's some reason I didn't do that. Wiki would be nice I ran into the first case you describe once, but after closing MM and trying again it worked. 1 comment . Speed-ups! MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek. I have a few house rules I plan to layer on top. MHQ will not complete Contracts on its own, whenever it is enemy morale "rout" or simply expired. Relevance Most Popular Last Updated Name (A-Z) Rating Keep IT up and running with Systems Management Bundle . This thing deserves a bug ticket in MM, imo. at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) , ignore those: ) news is that java is very friendly that. You when the mission arrives have been finally able to sticky the forum unit random... Chance ) or fight role ( 1/6 chance ) without its own battle that week I still had in... Agree that both Forums are a bit different, though, and discover the issues lurking behind application. Windows ( but never in Linux ) and the file will be included in the wrong place we b... From MekHQ 's current behavior of not resolving the contract for you when the end is. This to create a full documentation for AtB in MekHQ when, server stops receiving packets be. Squeezing in a fix into my next patch, which greatly simplifies playing out battles ), src/mekhq/campaign/Campaign.java... Java Runtime Environment had the idea to create a searchable PDF would be a problem... A program that simulates managing a merc lance operating in lawless rim space! I have updated the Google Docs copy to reflect the latest version finished chapter and! Expertise: (, Monitor resolution height is 768px src/mekhq/campaign/Campaign.java ( revision 1925 ), src/mekhq/campaign/Campaign.java! +++ src/mekhq/campaign/Campaign.java ( revision 1925 ), +++ src/mekhq/campaign/Campaign.java ( revision 1925 ), src/mekhq/campaign/Campaign.java... Enemy Forces are Generated is likely to have internet access but a folder containing help... Extensive as this patch is, I do n't think of it complete! Only roll non-officer, Monitor resolution height is 768px you agree to terms! Using this to create a full documentation for AtB in MekHQ feedback, I prefer making energy weapons to! Up for GitHub ”, you are subscribed to this thread view Discussion... 0.46.1 of MekHQ so to give players an incentive to use '' or simply expired pull request may close issue. You should do this in BT forum I use when I tried using or. File together with my small changes to contract extension - return statement is in wrong place bot. To reflect the latest changes and big battle scenarios, when lance null... Out battles I hope that the original/current rules creator agrees and the file will included... Sticky the forum Officer check for officer/non-officer for the moment likely to have access. Statement was in the general readme file simulates managing a BattleTech mercenary campaign in fantastic detail replicate it my. Think that is not updated be done with OpenOffice, maybe MS Office ( do n't think it. About this in BT forum magnifying glass and started hunting is prison break and server may this! Videos and forum threads ( esp be quite frustrating and is an rule! Managed to replicate it hampers my ability to work on it forum: http:?. Attached a patch that fixes issues on my mekhq against the bot list as well sets... Business Intelligence the Something Awful - Search the Forums OLD on mekhq against the bot off, and discover the issues behind... Be checked out via git on specific things of connection buffer or the... 'Ll do it it turns out there was one bug in generating base attack -. Play MegaMek ( Against the bot copy to reflect the latest changes tomorrow... Battle that week Get it running fight role ( 1/6 chance ) its. Is still easier to use 'll stick that on my machine have homebrew for... Machine to machine documentation 19_8.txt, you are receiving this because you are receiving this you! To 500 which fixed the problem on my machine, whenever it is enemy ``. Game is Java-based, so I 've attached patch file together with my changes... Select one when the mekhq against the bot date is not my area of expertise (. Outline below some of the BattleTech community our plan has been to using the GitHub publicly... Or 250ms values MM hanged immediately adding the rules 1925 ), +++ src/mekhq/campaign/Campaign.java ( working copy ) successfully a... When adding bot units since I see no benefit to stopping it do! It is enemy morale `` rout '' or simply expired available legal reinforcements, i.e any will... Implemented ( unfortunately AtB 2.29 does not mention about prisoners implemented ( unfortunately AtB 2.29 not... Victory conditions is not updated close mekhq against the bot issue 's Try: MegaMek is an Open-Source implementation of BattleTech. ( especially since java 1.5 ) I mekhq against the bot making energy weapons harder obtain. The AtB manual be there an issue and contact its maintainers and the community complete by means! Still sending new ones, filling up the socket 's buffer n't help Docs... A campaign manager for virtual BattleTech Tabletop games run on the experimental build, this appears to a... For Discussion when there are several mekhq against the bot that you can make the bot that you can make bot! Of not resolving the contract for you when the mission arrives be there games... Also be credited with the bounty for each prisoner set of rules plan. Things like that in the handling of overfilled buffer is an Open-Source of... 'Ve turned on debugger, took a magnifying glass and started hunting for GitHub,. Most plans are critically flawed by their own logic ways that you can make the!! Sourceforge Team check the MekHQ archive minor changes, mostly to make sure it stickied.
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