In 1994 a "revised" version of this edition was released, in a thicker box that could better fit the miniatures. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. 5 out of 5 stars ... Battletech 3rd Third Edition 1604 Box Set With Plastic Miniatures FASA Mech Game. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. As an OmniMech, it can be heavily modified to suit unique purposes. The detail on the larger two mechs is fantastic, I must admit I am a little disappointed with the other mechs but at the price I cannot complain too much.. $150.00 + shipping . It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. I also don't care for the maps as i have the 4th edition Battletech and the Map Packs 2,3,4. In addition to the usual 24 playing piece miniatures there were two high-quality extra miniatures of a Hellbringer (Loki) and a Summoner (Thor), though unlike the other miniatures these two had to be assembled from parts that came on sprues. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. What they lack in speed they make up for in strong armour and weaponry. I advise all would be purchasers to keep an … A humanoid-shaped machine with long barrels in place of arms. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. The Hornet is a light ‘Mech designed for scouting in urban environments. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. Quit counting on your fingers, and forgetting which rules have what adjustment numbers -- just check-off the list, and your to-hit numbers are at the bottom. The included Quick-Start Rules describe the fundamentals of standard BattleTech gameplay including turn structure, simplified movement and attack rules for BattleMechs and tables for movement and attacks on the back cover for easy reference by players. Davehillbo. Everything you need in a single box. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. Free shipping . The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. The Javelin is a reliable scout ‘Mech. In the wake of the Unseen lawsuits FASA redesigned the basic BattleTech boxed set for a new edition in 1996, with a new lineup of 24 'Mechs that were not affected by the Unseen situation: Commando, Spider, Jenner, Panther, Assassin, Cicada, Clint, Hermes II, Whitworth, Vindicator, Enforcer, Hunchback, Trebuchet, Dervish, Dragon, Quickdraw, Catapult, JagerMech, Grasshopper, Awesome, … This page was last edited on 15 October 2020, at 04:58. A word to the wise: Don't scrap, ever. The ‘mechs, individually, are not what you would call “balanced”..But BattleTech is never much of a individually balanced game. The quick-start rules, which can be learned in under an hour, will have new players quickly slugging it out in the thirty-foot-tall war machines known as BattleMechs. Expanded background information for the setting, namely the Inner Sphere during the Succession Wars era around the year 3025, was seeded throughout the rulebook through (mostly) text boxes, including the first mentioning of ComStar. It also makes reference to the Rules Levels previously seen in CityTech, Second Edition, and states that the technology described in the BT4 game is Level 1 (whereas Level 2 includes the technology available in 3058). It is known for its claws, three or five, on each hand. Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. BATTLETECH > General Discussions > Topic Details. But my question is this, what is catalysts plan now that they have successfully re-introduced the gaming community to battletech? Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. An OmniMech built by Clan Smoke Jaguars after the Clan Invasion of 3050-54. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. This is basically a rehash of the Introductory box set. Reorganized and partiallly rewritten basic playing map would remain unchanged until the 2011 Edition... 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