crocodile race dnd 5e

Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Language Main Spells/Abilities: Divine Fury, Warrior of the Gods. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Your hair and nails grow unnaturally fast. Races. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Anthropomorphic cat people endowed with all the grace, agility, and speed that entails the Tabaxi are children of a divine being from the upper planes known as the Cat Lord. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. All other imagery used is released free of copyrights under Creative Commons CC0. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. You have a lightly green or blue undertone to your skin. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Here, they are explorers, immigrants, and refugees. Their tendency to fight can be reflected by their physical appearance. Darkvision. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Patrick Feeney: https://threetrollsandadryad.tumblr.com. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. As of 2023, it is the most recent edition of the Dungeons & Dragons rules. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. Wolves in sheeps clothing is what they call them. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). * search . The creature makes a Wisdom saving throw against your spell save. Place Windows and Place Doors is available to all Plus and Pro subscribers. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. Check out Valda's Spire of Secrets here! 2023 Wizards. Hellish Resistance. There are many dnd races that the players can assume in dungeons and Dragons. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Since then, men has gone missing passing those parts. Weve grouped our entries into two sections for this guide. Any kind of giant or humanoid can suffer from lycanthropy. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. "Crikey! https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Hold Breath. I add a death roll to all crocs in my games. Thank you to my Patreons and friends for support and feedback. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Anticipated - I knew what was going to happen. Ranger: I command Fluffy to bite the guy! Language. Description. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Crocodiles have survived millions of years of evolution for a reason. Hold Breath. Crocodilians live in swampy villages and prefer to be left alone. You are proficient in the Deception skill. Search forums Chat/Discord. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. You have resistance to cold damage. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. That is awesome and more accurate. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). All hexlings share certain traits as a result of their curse. The two-headed crocodile can hold its breath for 15 minutes. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Charisma is your spellcasting ability for these spells. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. On the material plane, the Aarakocra made their homes in treetops high in the mountains. After all, hexlings look for the most part just like any other human. Wow. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Kobolds are a common enemy fought in low-level combat encounters. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Sheet creator documentation is available. You, rolling for Fluffy the croc: okay he hits and does x damage. The phoenix can move through a space as narrow as 1 inch wide without squeezing. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Their hands and feet are also outfitted with sharp claws. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Swamp. Basic Rules, pg. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options.

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